Merscom, CITY Ink Multi Title Deal

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Merscom LLC today announced an agreement with CITY Interactive to publish three of the developer’s PC games in North America: Space Interceptor: Project Freedom, a space arcade combat game, Terrorist Takedown, a military arcade shooter, and WWII Fighter Pilot, a flight arcade combat game. All games are value-priced at $19.99 USD and scheduled for Q4 2004 release.

"We’re pleased to form this multi-title relationship with a developer like CITY Interactive," said Lloyd Melnick, Director of Merscom. "All three of these games represent what we believe both Merscom and CITY do best — bring to market quality games with across the board appeal that are simply great fun to play."

Space Interceptor: Project Freedom orbits you into nonstop space combat arcade action in a heavily armed fighter ship. Deploy missiles, photo torpedoes, plasma glob launchers and lasers as you attack enemy fighters, escort your fleet, and rescue fallen comrades. Remarkable special effects, beautiful graphics, and massive explosions enhance the experience. Scheduled for September 2004 release.

Terrorist Takedown puts you on the front line in the war on terror as a soldier in the US Army. Operate Apache and Huey helicopters, Hummers, heavy machine guns, rocket launchers and more as you strike at known terrorists. In 16 heart-pounding missions you must defeat the terrorists and protect our homeland. Scheduled for October 2004 release.

WWII Fighter Pilot finds you battling for domination over the Pacific skies during World War II in this arcade-style flight combat game. With your heart in your throat, drop into the explosive action of the Pacific Campaign with addictive point and shoot arcade gameplay and terrific 3D graphics. Scheduled for December 2004 release.

"While CITY Interactive has already successfully established itself in the North American market with such games as Demolition Champions and Red Baron: Ace of the Sky, by teaming up with Merscom we believe we’ll have an even greater impact," said CITY Interactive CEO Marek Tyminski. "Based on fan feedback we’ve received from around the world, the market simply demands more of these high-quality, value-priced games, across all genres, and we definitely anticipate great success."

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