Lovecraft Open World Sinking City Game Shows First Deep Look

Frogwares, together with publisher Bigben Interactive, have released a candid video in which The Sinking City devs show the in’s and out’s of making a public demo. With GDC around the corner, Frogwares are preparing to showcase the game for the first time to the public at GDC San Fransico and EGX Rezzed London.

15/03/2018: Kiev, Ukraine – Frogwares, together with publisher Bigben Interactive, have released a candid video in which The Sinking City devs show the in’s and out’s of making a public demo. With GDC around the corner, Frogwares are preparing to showcase the game for the first time to the public at GDC San Fransico and EGX Rezzed London.

The video shows the demo’s production process that started way back in November, and the difficulties that the team faced when making the demo. It also discusses the ‘ethical’ dilemma that the team faced when preparing the presentation.

The video also showcases new, never before shown gameplay and footage from The Sinking City. The video shows a glimpse of the demo itself as well. You’ll be able to play the demo at GDC and EGX this March and April respectively.

The Sinking City is an open world, open investigation game set in a Lovecraft universe. The player steps into the shoes of a private investigator who finds himself trapped in the city of Oakmont Massachusetts – a city suffering from unprecedented floods of supernatural origins. The player must uncover the source of whatever has taken possession of the city, and the minds of its inhabitants.

The Sinking City is currently in production and will be available in 2018 on PC and consoles.

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.