Interplay Designer Working On FreeSpace Tactics Board Game

Interplay and designer Chris Taylor (Fallout, Starfleet Command, and the Nemo’s War boardgame) have teamed up to bring the classic FreeSpace video game series to the tabletop with FreeSpace Tactics; a fast and deadly game of space conflict combining deck-construction and miniatures-based combat.

FreeSpace Tactics will be available exclusively through the newly launched Kickstarter campaign and will not be sold in stores.

FreeSpace Tactics on Kickstarter

“I designed Freespace Tactics from the ground up to replicate the frenzied dogfights of the video game,” said Designer Chris Taylor. “Rather than focus on the charts and measurements typical of miniatures war gaming, Freespace Tactics is made to be fast-paced with a lot of room for individual style.”

John Nee, CEO of Cryptozoic Entertainment, commented, “Interplay and Cryptozoic are neighbors and good friends, so we knew early on that they were working on something special with FreeSpace Tactics.  We came onboard to help with design support, playtesting, and the promotional campaign, using our experience to improve an already amazing product.  Chris Taylor is not only a world-class video game designer, but an incredible tabletop game designer.  With FreeSpace Tactics, he has made an excellent ship-to-ship strategy game that is fun and expandable and may take over your entire life.”

FreeSpace Tactics is a competitive game of space combat for 2-4 people in which players build hands of movement cards to dodge missiles and asteroids and flank opponents, employ pilot abilities and powerful Ace cards to gain advantages, and unleash devastating attacks unique to their ship miniatures.

FreeSpace Tactics is set during the timeline of the original FreeSpace PC game.  In keeping with its origins, the stats for ship miniatures and weaponry, and features such as expendable afterburner cards, have been adapted directly from the digital games.

FreeSpace Tactics will be available exclusively through the current Kickstarter campaign, beginning December 11 with a funding goal of $75,000 (USD).

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.