Frostpunk-Good-Sales-NEWS

Frostpunk Sells 1.4 Million PC Copies Since Release

11 bit studios have had an immensely successful run over the past few years and are proud to announce that their hit title, Frostpunk has sold over 1.4 million copies on PC. Recently announced to be coming to both Xbox One and PlayStation 4 later this summer, let’s take a look at how Frostpunk has become one of 11 bit studios’ crowning achievements.

Editor’s Note: Check out Frostpunk and their 2019 PC Game of the Year win!

A grim society simulator and post-apocalyptic city-builder in one, Frostpunk was released exactly one year ago today, on April 24, 2018. In celebration of this momentous anniversary, 11 bit wanted to share some of the numbers behind the in-game economy and show how the game is performing overall.

• Frostpunk sold over 1.4 million copies on PC

• Development costs were recovered within 66 hours of Frostpunk going on sale

• 43.8% of players finished the main campaign

• 59% of players chose the path of Faith

• 2.9% of players failed in Serenity mode (just like our producer, Marek)

You might think there’s more information to that last stat and there certainly is! Marek Ziemak — a producer at 11 bit studios responsible for Moonlighter, and more — always had a tough time building a stable economy and keeping his citizens satisfied in Frostpunk. Sadly, he couldn’t even find success in the game’s easiest version, Serenity Mode. The dev team found this amusing enough that they even created an achievement, lovingly titled “Hi Marek!”, with an icon picturing a mildly irritated Marek.

“Frostpunk is one of the most satisfying projects I have ever seen in creation, but I still find it challenging to play. It’s just like my job as a producer! Sometimes, when you lead and focus on creating something beautiful, the people under your charge might not always love every decision you have to make.”

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.