Frostpunk Sells 1.4 Million PC Copies Since Release

11 bit studios have had an immensely successful run over the past few years and are proud to announce that their hit title, Frostpunk has sold over 1.4 million copies on PC. Recently announced to be coming to both Xbox One and PlayStation 4 later this summer, let’s take a look at how Frostpunk has become one of 11 bit studios’ crowning achievements.

Editor’s Note: Check out Frostpunk and their 2019 PC Game of the Year win!

A grim society simulator and post-apocalyptic city-builder in one, Frostpunk was released exactly one year ago today, on April 24, 2018. In celebration of this momentous anniversary, 11 bit wanted to share some of the numbers behind the in-game economy and show how the game is performing overall.

• Frostpunk sold over 1.4 million copies on PC

• Development costs were recovered within 66 hours of Frostpunk going on sale

• 43.8% of players finished the main campaign

• 59% of players chose the path of Faith

• 2.9% of players failed in Serenity mode (just like our producer, Marek)

You might think there’s more information to that last stat and there certainly is! Marek Ziemak — a producer at 11 bit studios responsible for Moonlighter, and more — always had a tough time building a stable economy and keeping his citizens satisfied in Frostpunk. Sadly, he couldn’t even find success in the game’s easiest version, Serenity Mode. The dev team found this amusing enough that they even created an achievement, lovingly titled “Hi Marek!”, with an icon picturing a mildly irritated Marek.

“Frostpunk is one of the most satisfying projects I have ever seen in creation, but I still find it challenging to play. It’s just like my job as a producer! Sometimes, when you lead and focus on creating something beautiful, the people under your charge might not always love every decision you have to make.”

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.