De Blob Paints its Way to Consoles

THQ Nordic is releasing de Blob today on PlayStation 4 and Xbox One in collaboration with the fine folks over at BlitWorks. Earlier this year, in March, this fully remastered version of de Blob made it’s glorious PC debut and is now ready to color up current-gen consoles!

About de Blob

The evil I.N.K.T. Corporation has declared ‘Color is a Crime!’ and leeched Chroma City of all its beauty and interest. The race to rescue Chroma City has just begun, and only de Blob can save the world from a black-and-white future with his unique abilities to color the world back to life.

• de Blob: Flip, bounce and smash your way past the all-powerful I.N.K.T. Corporation to launch a revolution and save Chroma City from a future without color

• Long Live Color! Join the Color Revolutionaries in the resistance against Comrade Black and his diabolical array of hot plates, electric shocks, and ink turrets

• Free The Citizens: Free your friends from a black and white world by painting the city back to life as you dodge ink cannons, flatten I.N.K.T. tanks and outsmart Inky soldiers

• Multiplayer: Compete to control Chroma City in 4-player split screen in eight different multiplayer modes

• Save your City: Paint Chroma City’s towering skyscrapers, expansive bridges and massive landmarks in your own style using custom colors, patterns and soundtracks

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

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