Botlike: A Robots Rampage Comes To Steam

Botlike: A Robots Rampage, currently in early access on steam is a “loot-and-shoot” your way through hordes of robots or die trying. Play as S.I.R. – a grumpy old warbot on his path to revenge. In this platformer, it is action-packed and in “Roguelike” (like) manner of certain death. Through randomly generated and graphically impressive worlds, the player struggles to the heart of the totalitarian robot league, to deny there the grand finale. On the way, he finds many weapons and components for his bot, which is freely designable at any time. So every new beginning becomes a unique gaming experience. Botlikes is slated for a full steam PC release 2H of 2018.

“Botlike is in early access since September and with regular patches, a lot of content has been added. With the new champion system now in place we are currently working on the next big patch. It will include the long-awaited second level which will be set on a Mech graveyard. It’s the next big step on our roadmap through early access and it will add several more hours of playtime, with new places to explore, new encounter to master and new secrets to be found. New Tracks will be added to the already great soundtrack for more atmosphere and new mechanics will challenge your skill as you fight yourself through hordes of new enemies.” – Björn Clasen, Lead Developer

 

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.