Bethesda Game Studios Expands to Montreal, Looks To Hire

Bethesda Game Studios, a ZeniMax Media company, today announced that it has opened a new development studio in Montreal, Quebec to expand its development capabilities in console, PC, and mobile gaming.

“We’ve worked with some very talented developers in Montreal for a long time, and decided it was time to open a studio there,” said Todd Howard, Game Director and Executive Producer at Bethesda Game Studios. “It’s exciting to think about the new games we’ll be building together.”

Bethesda Game Studios Montreal has already established a core team of more than 40 developers, spanning both console and mobile development. The studio will be managed by industry veteran Yves Lachance as Studio Director.

“Our collaboration with Bethesda Game Studios has been an exhilarating and memorable journey already,” said Lachance. “We are thrilled to be launching the studio in Montreal and contributing our city’s great game-making talent to the kind of games that Bethesda Game Studios is known for.”

Bethesda Game Studios is currently hiring for both its Maryland and Montreal locations. For more information about available jobs, visit http://jobs.zenimax.com.

Bethesda Game Studios recently released Fallout 4, which launched on November 10 with approximately 12 million units for Xbox One, PlayStation 4 computer entertainment system and PC. Earlier this year the studio released its first mobile game for iOS and Android devices, Fallout Shelter, which quickly became the top downloaded game in 48 countries. Considered one of the top game developers in the world, Bethesda Game Studios is also known for creating the 2006 ‘Game of the Year, The Elder Scrolls: Oblivion, the 2008 ‘Game of the Year’, Fallout 3, and the global phenomenon and 2011 ‘Game of the Year’, The Elder Scrolls V: Skyrim.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.