Sherwood is a Sure Thing

The Commandos game pretty much set the standard in small-quad RTS games. Armed with only three or four soldiers per mission, you were tasked with defeating, or avoiding, a hoard of enemies during a variety of missions. The problem with Commandos was that it was just too hard to play. You shoot someone and you lose. The alarm goes off and you lose. Someone sees you and you lose. You step just one foot out of line and yep, you guessed it, you lose. Robin Hood takes players back to a simpler time, when breaking into a castle did not … Continue reading Sherwood is a Sure Thing