necropolisNEWS

Harebrained Schemes Necropolis Ships for Steam

Harebrained Schemes’ award-winning procedural death labyrinth NECROPOLIS  is ready and waiting to kill you TODAY on Steam. This highly anticipated, permadeath 3D Action Roguelike explodes with off-kilter humor, eye-catching minimalist art, diabolical traps, and more ravenous creatures than one adventurer can handle – so make sure to bring a friend along… or maybe three.  NECROPOLIS features easy drop-in/drop-out 4-person co-op multiplayer so no one has to die alone.

In NECROPOLIS, you play as a nameless adventurer attempting to escape a living, magical dungeon that reconstructs itself each time you play, with only one way out – down. Craft, equip, explore, and fight to stay alive as you delve deeper and face ever-greater threats in the twisting halls and endless chasms of the NECROPOLIS. Have no doubt; you’re going to die – often! – but with procedurally generated environments, creatures, and loot, each game is different. Plus, you’ll improve your combat skills, gain valuable upgrades, and add dungeon know-how with every playthrough, bringing you one step closer to the exit. (WARNING: “Just one more time” mindset can be addicting.)

“We’re really excited that folks can finally get their hands on NECROPOLIS.” said Jordan Weisman, Chief Creative Officer of Harebrained Schemes. “It’s a shining example of why we named this place Harebrained Schemes in the first place – we follow our passion – and the minute the team pitched this game, we knew we had to make it.”

BANDAI NAMCO Entertainment America, Inc. will be publishing the console versions of NECROPOLIS later this summer.

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.