Harebrained Schemes Necropolis Ships for Steam

Harebrained Schemes’ award-winning procedural death labyrinth NECROPOLIS  is ready and waiting to kill you TODAY on Steam. This highly anticipated, permadeath 3D Action Roguelike explodes with off-kilter humor, eye-catching minimalist art, diabolical traps, and more ravenous creatures than one adventurer can handle – so make sure to bring a friend along… or maybe three.  NECROPOLIS features easy drop-in/drop-out 4-person co-op multiplayer so no one has to die alone.

In NECROPOLIS, you play as a nameless adventurer attempting to escape a living, magical dungeon that reconstructs itself each time you play, with only one way out – down. Craft, equip, explore, and fight to stay alive as you delve deeper and face ever-greater threats in the twisting halls and endless chasms of the NECROPOLIS. Have no doubt; you’re going to die – often! – but with procedurally generated environments, creatures, and loot, each game is different. Plus, you’ll improve your combat skills, gain valuable upgrades, and add dungeon know-how with every playthrough, bringing you one step closer to the exit. (WARNING: “Just one more time” mindset can be addicting.)

“We’re really excited that folks can finally get their hands on NECROPOLIS.” said Jordan Weisman, Chief Creative Officer of Harebrained Schemes. “It’s a shining example of why we named this place Harebrained Schemes in the first place – we follow our passion – and the minute the team pitched this game, we knew we had to make it.”

BANDAI NAMCO Entertainment America, Inc. will be publishing the console versions of NECROPOLIS later this summer.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.