Stronghold Warlords Releases the Exploding Oxen

British indie developer Firefly Studios has just revealed four new pieces of siege equipment coming to Stronghold: Warlords, their latest entry in the legendary ‘castle sim’ series. Drawn from multiple historical accounts of inventive uses of gunpowder and livestock, the siege engines of Warlords are truly something to behold: “Admittedly we added powder kegs to the oxen, but everything else about them is authentic” said Nick Tannahill, Marketing Director at Firefly Studios. “There’s a lot of slapstick, Monty Python style humour in the Stronghold DNA and we couldn’t resist bringing these brave beasts to life in video game form!” Based … Continue reading Stronghold Warlords Releases the Exploding Oxen

More Stronghold Warlords Units Revealed

Developers of the classic castle builder Stronghold, Firefly Studios has revealed three special units coming to their latest game in the series Stronghold: Warlords. Inspired by legendary combatants from the Mongol steppe, Japanese shogunate, warring states period China and tribes of early Vietnam, Stronghold: Warlords features both classic and all-new units drawn from history. Introducing the Mongolian Horse Archer, Chinese Fire Lancer and General! Exclusive to the new Military Academy structure, these special units will each possess a historically accurate ability that can turn the tide of battle in your favor: Mongolian Horse Archer Building on their colt following in … Continue reading More Stronghold Warlords Units Revealed

War Dog Petting? Stronghold Warlords Developer Answers 80 Fan Questions

Firefly Studios teased new features, modes and units in a rapid fire Q&A video featuring over 80 community questions. Senior Programmer Matt Smith discusses everything from hot keys and talking peasants to the final unit count and DLC. He even addresses the central question of whether you’ll be able to pet the (war) dog in Stronghold: Warlords. “After 20 years designing RTS titles, we have a good feel for what players want from Stronghold,” said Nick Tannahill, Marketing Director at Firefly Studios. “That doesn’t mean we can say yes to everything, but as a handful of devs working with our … Continue reading War Dog Petting? Stronghold Warlords Developer Answers 80 Fan Questions

Stronghold: Warlords Developer Diary Reveals New, Classic Features

Firefly Studios has released a pair of developer diaries for Stronghold: Warlords, the latest historical real-time strategy game in their legendary ‘castle sim’ series. From siege towers and Fear Factor through to new formations, combat and wall building, Stronghold: Warlords will launch with a bevy of player-requested features. “In terms of core features Warlords is a love letter to fans of the series,” said Nick Tannahill, Marketing Director at Firefly Studios. “We’ve taken Stronghold to a completely new setting, but also brought back fan favourite units like Laddermen and Siege Towers. In addition, we’ve made some big improvements to unit … Continue reading Stronghold: Warlords Developer Diary Reveals New, Classic Features

E3 2019: Stronghold Warlords Goes to Ancient Asia

Today Firefly Studios revealed Stronghold: Warlords, the latest historical real-time strategy game in their legendary Stronghold series. Making its way to Windows in 2020, this new entry will allow players to control AI commanders across the battlefield. From the 3rd century BC China through to the coming of the Mongol Empire in 1200 AD, Stronghold: Warlords allows players to relive famous historical battles and sieges against great khans, imperial warlords, and shogun commanders. “We’re adding a touch of grand strategy to Stronghold,” said Simon Bradbury, Lead Designer at Firefly Studios and creator of the Stronghold series. “It’s a deceptively simple … Continue reading E3 2019: Stronghold Warlords Goes to Ancient Asia

Characters Revealed For Firefly’s New IP MetaMorph: Dungeon Creatures

Stronghold creators Firefly Studios are preparing for the Q4 Early Access release of its new character switching, class based dungeon crawler with the release of a new hero trailer. ‘The Ogre’ as he is simply known is the first spirit form players will acquire in-game and as a tank provides new strategic options. An ancient force of nature returned to life for the battle against Death’s armies, the Ogre makes up for his slow speed with the ability to control and absorb damage from large mobs: “A bruiser would be the kind of archetype The Ogre fits into” said Jack … Continue reading Characters Revealed For Firefly’s New IP MetaMorph: Dungeon Creatures

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