Neal loves the twists, turns and scares of a well developed horror game. He believes that the depth and personality of the characters will make or break a game. Neal isn't a huge fan of excess blood and gore and commends Doom 3 for it's fear factor despite the lack of blood.
Finding a good turn-based strategy game along the lines of XCOM isn’t easy, and becomes nearly impossible if you also want horror. But Stirring Abyss breaks those trends with an underwater Lovecraft adventure that hits all the right notes for horror and strategy.
Our intrepid columnists Neal Sayatovich and Vincent Mahoney have re-launched the infamous GiN Lounge podcast for 2021. This week they tackle the bungled launch of Cyberpunk 2077, and hope that their own show’s relaunch goes a bit better!
The Skirmisher talks about some new projects coming to GiN and new ways for fans to have some fun with their favorite, or soon to be favorite, GiN staff members. Plus with things like the big GiN Lounge re-launch, we can all spend some time thinking about important stuff – like the latest video games!
The Skirmisher normally loves games, but the sparse single player campaign for Star Wars: Squadrons along with some other questionable design choices has got him feeling kind of blue this week. Have you ever really anticipated playing a new game, only to feel the stinging pain of regret once you finally got to play it?
Visage is a first-person psychological horror game loosely based on the venerable P.T. title. You explore a mysterious and ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments.
The Skirmisher is looking forward to playing lots of new games in 2021, and trying to forget some of the disappointments of last year. After all, this year has to be better, right? These are the five games that he is most looking forward to this year. And — happy New Year everyone!
The skirmisher takes a brief look at whether gamers should be more willing to shell out a little more money for top tier gaming titles. Of course nobody wants to pay more for their games, but what if we could somehow guarantee that the increase in cost would lead to a bigger gaming experience or better content?
GiN Online Editor and Columnist Neal Sayatovich writes about how much Nate Wooley meant to him. We recently lost Nate Wooley, but he will never be forgotten.
This week the Skirmisher investigates how loot boxes in gaming can cause some problems for certain players, especially younger ones. There is nothing inherently wrong with a loot box, but players need to know how they work and some of the negative effects they can have.
The Skirmisher rages against single player games that force their players to always be online and actively connected in order to play, which is an especially boneheaded move for a mobile platform like the Nintendo Switch.
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