John Breeden II, Chief Editor

As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

Recent Posts

This Is Not 1984

Remember the "Video killed the Radio Star" song? Well, video – as in the MTV video brand – also killed the computer game industry back in 1984 that was previously riding high with success following success. But today is not 1984. In addition to the sudden rise in music video popularity, market leader of the time Atari shot itself in the foot by only selling seven million Pac-man cartridges instead of the projected 20 million. This was quickly followed by only selling one million of their horrible ET game, when they thought they would sell 25 million. Rumor is that … Continue reading This Is Not 1984

Tribunal Adds Creativity to Creation

I was so happy having just completed about 300 hours of role-playing, easily the largest amount of time I have spent on a single non-online only game in my life. Super bad guy Dagoth Ur fell to my blade, well, actually he fell to an earthquake after I completed the game-winning ritual, but I’ll take the credit for his death. I sat back to breathe a sigh of relief. Nothing to do now other than travel around the world fighting minor baddies like bandits living in caves or the occasional marauding Kagouti. And my manor home is decked out in … Continue reading Tribunal Adds Creativity to Creation

It’s WWII, Woo Style

After months of incessantly playing Medal of Honor, it seemed like nothing would break the spell that game had over the local LAN. With interest in World War II at a recent high with the release of Band of Brothers on DVD, it seemed that anything that would topple MoH would have to be WWII themed. When Battlefield 1942 arrived, the battle was pretty much over. Battlefield 1942 is at its heart a multiplayer game. There is not much of a single player game to speak of, so don’t expect a rich storyline or complex mission goals like in MoH. … Continue reading It’s WWII, Woo Style

Comdex Is About Games Too

As I pack my bags and head off to the Comdex computer show in Las Vegas, I wonder if the game industry will have a large presence at this largely computer-hardware type show. You see, last year was interesting because the tech industry (read non-game related technologies) were in a huge slump. Now we know this slump was just the beginning of what has become a long financial nightmare. The game industry by contrast was doing quite well, with three consoles to choose from and a healthy PC market. Even the old Macintosh game market looked like it might make … Continue reading Comdex Is About Games Too

One Game to Bind Them

When you first load up Lord of the Rings, The Two Towers on your Playstation 2, you will be treated to the first battle scene from the movie, recreated using the PS2’s DVD capabilities. Suddenly, the movie will fade into the game and just that quickly, you will become part of Tolkien’s world, or at least the Hollywood adaptation. You actually have to kick yourself to start moving and fighting, because the game is so good looking you will want to just watch things unfold. Thankfully all the original actors from the movie have come along to voice their roles … Continue reading One Game to Bind Them

Breeching the walls, again

One of the greatest things about being a reviewer is that sometimes people actually listen to you. Stronghold: Crusader is the follow-up title to the original Stronghold game reviewed by GiN about a year ago. Anyhow, just about everything that I said needed fixed from the original title has been improved here. Of course I am sure I was not the only reviewer who brought up some missing features, but at least I was among the crowd calling for change. The Stronghold series bills itself as a castle-building simulation. While this is a good description, it is worth noting that … Continue reading Breeching the walls, again

Icewind Dale II is Cool Combat

Normally I review the so-called hardcore RPG games. You know, the ones where you have about 30 different quests going on at the same time, have to concentrate on party interaction, follow main, romance and side quests and generally take a lot of notes. I never got into the Icewind Dale series because I was told they were hack and slash titles, with lots of combat but not much role-playing. Another staff member told me that they were actually pretty good and wanted to know if I wanted to try my hand at reviewing it. He assured me that I … Continue reading Icewind Dale II is Cool Combat

Run and Gun with Endgame

When I play shooting games on the PS2 like Medal of Honor, I sometimes just wish I had a real gun to make all the shooting easier. A controller is just not as realistic as having a real gun in your hands. So it was with surprise that Empire Interactive sent in Endgame for review. Of course since we did not have a gun in the lab, they also sent along a giant green .50 Desert Eagle light gun. The gun itself is pretty interesting, and looks and feels just like a real .50 hand cannon, other than the fact … Continue reading Run and Gun with Endgame

Strategius Maximus

It’s so rare these days to find an RTS that actually has something new to add to the picture, but Legion fits the bill. On the surface Legion looks like a lot of the other historical titles that have come into vogue as of late. Over the past 10 years I have played at least that many titles involving Ancient Rome in some way. But Legion is by far the most interesting, and in many ways, the most historically accurate. The game combines the standard province management features found in most games these days, with a turn-based strategic map phase … Continue reading Strategius Maximus