Robot City Builder The Colonists launches to Steam and GoG

Settlement building game The Colonists is launching today on Steam and GoG. Take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new planet to call home, all in search of fulfilling their dream to become human.
“After more than two years in development, I’m really looking forward to seeing players create their own bustling anthorobotic towns and I hope that they enjoy watching their little robots chop trees, farm sheep and smelt iron as much as we enjoyed making it” says developer Richard Wallis.

Players will advance through three different periods of time, building infrastructure for the robot colonies by constructing road, boat, and train transport systems. In each area it is important to harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.

“After the great reaction to Tokyo 42 last year we’re excited to bring our second published title into the world” says Paul Kilduff-Taylor of Mode 7 Games. “The Colonists is a superb game and an amazing feat from a very small team – we’re proud to have supported its creation.”

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.