Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, today formally announced that Lara Croft Tomb Raider: Legend is in development for both the Xbox 360T and the Xbox video game system from Microsoft. Delivering new gameplay content and unbelievable visuals that take full advantage of the new hardware system, Lara’s premiere Xbox titles are grounded in the series’ tomb raiding roots. Created by Crystal Dynamics with senior designer Toby Gard, Lara’s original creator, the game is slated for simultaneous release on both Xbox platforms in Spring 2006.
"The Xbox 360 is a perfect partner to the ultimate video gaming heroine, Lara Croft," said Matt Gorman, senior brand manager for Tomb Raider: Legend. "The Xbox 360 enables us to make the Tomb Raider experience realistic and immersive in next generation, high-definition worlds like never before."
Crystal Dynamics exploits the power of the Xbox 360 with its newly created graphics system for Tomb Raider: Legend. With support for real-time per pixel lighting, shadows and normal-mapping among other improvements, the Tomb Raider world has never been as lifelike. Gamers will be dazzled with hardcore adventure and exploration as well as organic environment and physics-based puzzles within an incredibly detailed world. The Xbox 360 brings to life a new sense of awe and wonderment in stunning and immersive environments. Xbox 360 demonstrates Lara’s intricately animated expressions, fluid movement and realistic abilities, equipped, of course, with state of the art gear and weaponry.
"My original vision for Lara can nearly be realized with the muscle of the Xbox 360," said senior designer at Crystal Dynamics, Toby Gard. "The stunning graphics and scope of how Lara can move and interact with her surroundings on the Xbox 360 will be astounding."