Let me start this review of Quake 3: Arena by saying that comparing this game with Unreal Tournament is inevitable. They are both superior in their own ways. Both involve hard-core deathmatches set on a grand scale, but where UT specializes in both single play and multiplay with all new tweaks, Quake 3: Arena (Q3A) sticks with the classic deathmatch engine, and in essence, this is not a bad idea. Now we know that the Quake series has never been well known for plot, and Q3A is no exception. The manual does explain about an alien race called the Vadrigar … Continue reading Quake 3: Arena is multiplayer mayhem→
Stop dreaming, It’s here. For a while, it seemed as though 9-9-99 was never going to arrive. For three months, I waited oh so impatiently for this magical day to arrive, because I knew that on that day I would be a proud owner of Sega’s new 128-bit Dreamcast system. Even test runs on imports and severe cases of insomnia during the final days didn’t hold me back. And on that great day of 9-9-99, I was the first person in line at my local Software Etc., ready to dedicate my life towards the new world that Dreamcast would offer. … Continue reading Dreamcast launches to fanfare, worthy titles→
A few months ago I wrote a review of Konami’s Nagano Winter Olympics 98. Still, I am haunted by the mundane graphics and just plain God-awful gameplay. Fortunately though, I tested out Sega’s answer, Winter Heat. For me, it did a good job at cleaning out the rotten aftertaste that Nagano put in my mouth. Winter Heat is the sequel to one of the Saturn’s better, and most underrated, sports games ever released: Decathlete. Decathlete was itself was Sega’s answer to Konami’s Track and Field way back in 1986. Winter Heat follows up to Decathlete’s character selection, offering eight different … Continue reading Winter Heat can help Saturn platform go out with a bang→
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