Set in an impressively detailed world, HighFleet marries tactical, arcade-like combat sequences with deep strategic planning and story where your choices actually matter and shape the post-apocalyptic world. For a unique diesel punk experience, join the HighFleet.
Majesty is a solid realtime strategy [RTS] game wrapped in the cloak of a simulation. I’m not really sure why Cyberlore decided to call their game a simulation, because other than sort of designing the overall look of your medieval village, the game is focused on warfare. I approached this game as if it were a RTS game, and I think most consumers should do so as well if they want to be happy with their purchase. This is not SimCity, but oddly enough it’s not Command and Conquer either. Majesty is a refreshing twist on the somewhat overdone RTS … Continue reading Majesty: The Fantasy Kingdom Sim
I was walking through Staples a few weeks ago and I saw a demo running of what looked like a really cool game, and I was thinking to myself that it looked like something I would like to try out. A couple days later the Corkscrew Follies expansion pack and the original Rollercoaster Tycoon were plopped onto my desk. This tells me never to go shopping for office supplies with my editor ever again. Since GiN never reviewed the original game, I thought I would try something a little bit different with this review. I am going to review the … Continue reading Roller Coaster Tycoon is an E-ticket
When I reviewed MechCommander, the realtime strategy game, about a year ago I begged FASA and Microprose to make a sequel. When MechWarrior 3 came out however, I was a bit wary. I like shooters and I love real time strategy games, but I’ve never really been a fan of trying to control a giant robot from within the cockpit, as MechWarrior 3 challenges players to do. I normally feel too removed from the action, nudging my mech to do my bidding just does not seem as satisfying as picking up an MP40 and doing damage myself. But MechWarrior 3 … Continue reading MechWarrior 3 is a blast
Having grown up playing the various mech combat games, I was excited to see that FASA Interactive and MicroProse had gotten together to add a new twist to the old genre of piloting giant robotic warriors, or mechs, into battle. What they have created is an excellent addition to any mech fan’s collection, though it does stray rather far from the original pen and paper game. The first thing players will notice is the incredible introduction. Through the use of live actors interspersed with computer drawn sequences, the mood is quickly set and the premise of the game explained. The … Continue reading MechCommander will fry competition