Konami’s NBA In The Zone ’98 fouls out

I would like to know just what is wrong with Konami these days. I remember how it used to be about ten years ago, when their name was synonymous with quality. After all, who can forget their innovative NES series such as Contra, Castlevania, and Gradius. This tradition of greatness went on during the era of SNES and Genesis, with 16-bit releases of their classic series. That, like many other legacies, are destined to change. When Konami started creating games for the PlayStation, they suddenly obtained this new desire to make nothing but sports games. Sure there were some good … Continue reading Konami’s NBA In The Zone ’98 fouls out

Fighters Destiny helps catch up N64 as a fight game platform

While the Nintendo 64 might be a good system for racing games and remakes of classic NES and Super NES games, fighting games seem to have been left behind. Those that are made, however, went from relatively average to just plain awful. While the Saturn had quality fighters like Virtua Fighter 2 and Dead or Alive, and the PlayStation had is superior Tekken lineup, the Nintendo 64 was left with worthless junk such as Mortal Kombat Trilogy and War Gods. It’s been a year and a half since the N64 was released, and there hasn’t been one great fighting game … Continue reading Fighters Destiny helps catch up N64 as a fight game platform

FIFA 98: It’s a kick to play, but no goal scorer

EA Sports’ FIFA International Soccer (http://www.ea.com) series has had its share of ups and downs. Starting off as a fairly decent Genesis cart in 1993, the series reached its peak when it was released on the 3DO Interactive Multiplayer. It was this game, in fact, that was responsible for the 3DO receiving a following as a mildly successful gaming system. The next year’s version for the Sega Saturn and the Sony PlayStation also faired very well. But then came the ’97 lineup. It was this version that made gamers wonder what went wrong. The gameplay was very sloppy, and the … Continue reading FIFA 98: It’s a kick to play, but no goal scorer

Diddy Kong Racing Make Up for Mario Kart’s Shortcomings

Several months after the somewhat disappointing Mario Kart 64 was released, Rareware learns from Miyamoto’s mistakes and comes out with a Mario-esque racer that goes above and beyond any racer released on the Nintendo 64. Diddy Kong Racing, to the casual gamer, might look identical to Mario Kart 64, but in essence, it’s a whole new game. Sure, there is your typical racing, but it doesn’t end there. The game is one all-out adventure. The basic setting for the course is reminiscent of Mario 64, as vehicles travel over one main island which connects to several different sections, or "lobbies." … Continue reading Diddy Kong Racing Make Up for Mario Kart’s Shortcomings

Page 8 of 8
1 6 7 8