Wolfenstein II Feature NEWS

Wolfenstein II: The New Colossus Blitzkriegs Worldwide

Bethesda Softworks, a ZeniMax Media company, today announced that Wolfenstein II: The New Colossus, developed by the award-winning team at MachineGames, is available now for the Xbox One, PlayStation 4 computer entertainment system and PC. Wolfenstein II: The New Colossus rockets the action and chaos of the Wolfenstein franchise to new heights. As BJ “Terror-Billy” Blazkowicz, players must unite a rag-tag group of resistance fighters all striving toward one common goal: kicking Nazis out of America.

“The Wolfenstein franchise is all about over-the-top action, combat and storytelling,” said Jens Matthies, Creative Director at MachineGames. “With The New Colossus, we pushed our creative boundaries even further, and we can’t wait for players to finally experience the next chapter of this wild ride.”

Wolfenstein II sends players to Nazi-controlled America on a mission to recruit the boldest resistance leaders left. Players will fight the Nazis in iconic locations such as small-town Roswell, New Mexico, quarantined New Orleans, and a post-nuclear Manhattan. Armed with an impressive arsenal of fully upgradeable retro sci-fi weaponry, including the all-new Dieselkraftwerk, players can unleash new abilities to blast through legions of advanced Nazi soldiers and über soldiers in this definitive first-person shooter.

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Also available today is the Wolfenstein II: The New Colossus Collector’s Edition, which includes a 1/6 scale 12-inch action figure of the game’s Nazi-killin’ hero William Joseph “BJ” Blazkowicz, packaged in a premium, 1960s-style box. BJ comes fully equipped to rally the Resistance and free America, with an arsenal of accessories including four high-powered guns, a hatchet, and his bomber jacket. This limited Collector’s Edition also includes the eagerly awaited game inside an exclusive metal case, and a 9″x14″ Blitzmensch poster.

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John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.