Tyler: Model 005 Platformer Deploys

The lovable action-platformer, Tyler: Model 005, is available today on Xbox One and Steam, announced video game publisher Maximum Games. Developed by Reversed Interactive, Tyler: Model 005 follows the adventures of a robot who is unexpectedly powered on after years of inactivity. Players will inhabit, customize, and control Tyler as he does his best to discover what has come of his maker and surroundings.

Set in a dystopian mid-century house full of puzzles, Tyler is faced with larger-than-life obstacles, as everyday objects such as chairs and bookshelves become massive hurdles the tiny robot must overcome. Tyler must find new light sources throughout his journey in order to stay operational. Without light, Tyler will lose his ability to function.

Additionally, household vermin lurk around every corner, and it’s up to Tyler to use a variety of weapons – such as blades, boxing gloves and cherry bombs – to defeat the enemy creatures. Luckily, Tyler can upgrade equipment through a handy skill tree that allows players to enhance Tyler’s speed, agility, power, and more.

Players will also have the opportunity to customize Tyler’s look, donning a wide range of diverse outfits, from medieval helmets and quirky hats to pixelated eyeglasses, and much more. Experience all the fun and chaos today as Tyler’s journey begins. The game is available digitally on Xbox One and Steam for $9.99 (US).

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.