The Stillness of the Wind To Add iOS and Switch Platforms at Launch

Indie label Fellow Traveller and developer Memory of God today announced that The Stillness of the Wind, a quiet game of life and loss, will be available to purchase on PC, AppStore and Nintendo Switch from 7th Feb 2019.

Players are invited to step into the shoes of Talma, an elderly goat farmer, as she continues to tend to her crops despite the world ending around her. She maintains a simple, solitary way of life, surviving, subsisting, and tending to her homestead and her goats. Develop your own personal routine and barter with the travelling merchant who brings increasingly disturbing letters from your family in the city.

Coyan Cardenas, AKA Memory of God says: “Nostalgia, a sense of loss and home are the main themes running throughout the narrative of the game. It’s my hope that players develop a meta-nostalgia for how things were—a kind of literal manifestation of ‘golden memories’.” He continues, “For me, The Stillness of the Wind is about developing a more connected sense of ourselves.”

Chris Wright, founder and manager director of Fellow Traveller, adds: “The Stillness of the Wind embodies Fellow Traveller’s principles of exploring what narrative games can be. This simple, aesthetically beautiful game gives total control to the player to create their own tale of Talma.”

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.