SwordArtOnlineNEWS

Sword Art Online Deluxe Edition Coming to Steam

SWORD ART ONLINE: Hollow Realization Deluxe Edition is coming to PC via Steam on October 27, 2017. SWORD ART ONLINE: Hollow Realization Deluxe Edition will include the full game and all DLC previously released for the PlayStation 4 version of the game including the Lord of the Inferno DLC and all three chapters of the Abyss of the Shrine Maiden DLC for $49.99.

Written in close collaboration with Reki Kawahara, creator of the popular light novel and anime series Sword Art Online, SWORD ART ONLINE: Hollow Realization Deluxe Edition brings back beloved characters Asuna, Leafa, Silica, Lisbeth, and Sinon to join Kirito on his adventure through the new Virtual Reality Massively Multiplayer Online Role Playing Game (VRMMORPG), “Sword Art: Origin.” Players will choose up to three characters to join their party as they explore the expansive world of Ainground, battling enemies and taking on quests from the mysterious AI, Premiere.

In addition, SWORD ART ONLINE: Hollow Realization Deluxe Edition includes all 3 chapters from the Abyss of the Shrine Maiden saga. Experience the expansive story that put Kirito and friends in new areas and dungeons to unravel the mysterious story behind the hooded character.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.