ShortestTriptoEarth-NEWS

Roguelike Shortest Trip to Earth Game Hits Steam Early Access

‘Shortest Trip to Earth’ developed by Interactive Fate and published by Iceberg Interactive is now available through Steam’s Early Access program at an SRP of $19.99 with a 15 percent discount for the week of launch.

Having received critical acclaim at the recent Gamescom 2018 show, Shortest Trip to Earth is a single-player game where the player explores a procedurally generated galaxy in the midst of an intergalactic war, rife with danger and secrets. Players will meet strange life forms and exotic planets while upgrading their ship and crew. The game will feature 1000 pieces of scifi art, catering for every unique encounter present in the game. Combat takes place in real time and permadeath ups the ante, adding weight to every action.

Edvin Aedma, lead designer of Shortest Trip to Earth, says: “We are extremely excited to make our project available on Steam, having been in development for five years. Like my previous title “Teleglitch”, “Shortest Trip to Earth” will swiftly lead players into the hardcore survival zone. The game presents an atmospheric, rich world that rewards exploration and demands you to cope with deadly, often desperate conditions… or die in permadeath and start over. The Shortest Trip universe is harsh, and continuously chips away at hit points, resources, ammo, drones and crew, until you need to start scrapping parts of your ship to keep on going. The game is packed witty tongue-in-cheek comments and innuendo that will appeal to a mature audience.”

Shortest Trip to Earth Early Access Key features

• Master the art of survival in unexplored space!
• Traverse a procedurally generated universe full of intrigue
• Ship customization & crew management
• Epic real-time tactical space battles
• Onboard combat, featuring hostile intruders, drones and battle-hardened pets
• Hundreds of random events with unique outcomes
• Uncover fascinating and exotic stories from across the universe

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.

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