Obsidian And Paradox Partner For Pillars of Eternity RPG

Obsidian Entertainment, the developer of Fallout: New Vegas and SouthPark: The Stick of Truth, today announced that they are entering into a partnership with Paradox Interactive to launch their upcoming role-playing game (RPG), Pillars of Eternity.

Pillars of Eternity, an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, was funded via Kickstarter in late 2012, raising $4.5 million through both backer pledges on Kickstarter and Obsidian’s own website. Feargus Urquhart, CEO of Obsidian Entertainment, stated that every dollar raised through the crowdfunding campaign will be spent solely on the game’s development.

“This game would not have happened if not for the passion and generosity of our backers, and their faith in us to create the game they wanted,” said Urquhart. “How we are developing Pillars of Eternity has not, and will not be, changed; we will deliver the game we promised to our backers, and we will deliver it this year. Having Paradox as a partner, with their expertise in independent games like Pillars of Eternity, lets us put all of our focus on making an incredible game.”

Paradox will assume key marketing and distribution responsibilities for the title, which will support Obsidian by allowing them to concentrate entirely on development.

“When we signed this partnership we called it two independent players in the games industry supporting each other to stay independent by doing what we do best,” said Fredrik Wester, CEO of Paradox Interactive. “The fans backing this game—many of us included—are looking forward to a classic RPG as envisioned by the designers at Obsidian, and that’s exactly what they’re going to get.”

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.