LastStitchGoodnightNEWS

Last Stitch Goodnight Prepares for PS4, Steam Release

The Last Stitch Goodnight is a side scrolling action adventure that embraces a new modern mythology. After you survive a near-death, out-of-body experience, you are kidnapped by a doctor who is experimenting on people who satisfy certain…criteria. Escaping the doctor’s mansion will require new weapons, new powers, and a strong stomach for facing science gone bad.

Last Stitch Goodnight will launch on May 9th!

Steam page: http://store.steampowered.com/app/509620/Last_Stitch_Goodnight/

Features

• A spanning story that explores the essence of life as it breaks down 4 individuals

• A giant mansion to explore, full of hidden secrets and unique locations

• Scores of cranky enemies ranging from irate office workers to malcontent robots to CONSIDERABLY WORSE

• Multipurpose tools used to interact with the world or bludgeon enemies, depending on your whims. Sometimes a screwdriver dismantles a bed, and sometimes it shivs a punk

• A suite of powers that allow the player to fully explore every shadowy corner, even the ones with spiders

• Towering bosses that will push your skill and creativity, forcing you to use every trick you have learned

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.