Jagged Alliance: Rage out Now on PC and Consoles

“Silent night … sniper shot … no alarm, all still calm. Four more steps and ending your turn…” Rejoice in the newest Yuletide carol as Jagged Alliance: Rage! brings tactical jungle warfare to the holiday season this year. As of today, gamers on PC, PlayStation 4 and the Xbox One family of devices including Xbox One X can resume the roles of the beloved Jagged Alliance mercs in a brand-new adventure set 20 years after the original game.

Pulled out of retirement to clean out a jungle filled with brutes who are definitely on the naughty side of Santa’s list, Ivan Dolvich, Helmut “Grunty” Grunther, Charlene “Raven” Higgins and more of the old Jagged Alliance crew must battle through a hand-crafted campaign filled with twists and turns. Supporting both solo and two-player online co-op play, Jagged Alliance: Rage! is a spin-off bursting with outlandish characters, explosive gunplay, tactical stealth and even experimental drug powers. The SRP for the PC version is $19.99 and the console editions have an SRP of $29.99.

Jagged Alliance: Rage! is be published by HandyGames, family member of the THQ Nordic network. HandyGames acts as an independent publisher, focusing on small and mid-sized projects or 3rd-party indie games.

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.