InterstellarSpace-NEWS

Interstellar Space: Genesis Heads To Steam For Alpha Testing

Interstellar Space: Genesis, a spiritual successor to Master of Orion II: Battle at Antares and other classic 4X titles from the ‘90s, has hit the fabled Alpha milestone.

Virtually feature complete, the latest build also boasts a new soundtrack by Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth) and Neon Dolphin’s Ryan McQuinn.

Turn-based strategy fans who pre-order Interstellar Space: Genesis will gain immediate access to the Alpha build – helping further polish this massive space game with their feedback, bug reports, and suggestions.

Developed by Portuguese studio Praxis Games, Interstellar Space: Genesis is a turn-based space 4X strategy game where you play as the Emperor of a space-faring civilization. You’re free to explore the wonders of space – colonizing other worlds and expanding their sphere of influence across the stars … where untold mysteries and danger await. Venturing into outer space, it soon becomes clear that you are not alone in the universe. In fact, meeting other species is a virtual certainty: What will you say (or do) when you end up facing off against another sentient species? Will there be peace, cooperation, and progress – or will there be blood?

The brainchild of Adam Solo and Hugo Rosado – the team behind sci-fi strategy website SpaceSector.com – Interstellar Space: Genesis will deliver beloved Master of Orion II-inspired gameplay mechanics while providing the “quality of life” features players have come to expect from modern titles.

“My initial vision for Interstellar Space: Genesis was prompted by some basic questions: What types of beings will the first explorers meet once they leave Earth’s gravity well behind? And what will happen when humankind makes actual first contact? That was the beginning, the initial spark. I didn’t know for sure how much I’d want to innovate, but I knew in my heart that the game would be a space 4X game and that the gameplay could not be very different from the two games I loved to play the most growing up – namely Master of Orion and its incredible sequel,” said Adam Solo (Co-Founder, Praxis Games).

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.

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