Humans Can Begin Surviving Mars in New Sim Game

Paradox Interactive, a publisher of games for audiences across all known worlds, today released Surviving Mars, a management-strategy game that challenges players to plan, build, and maintain a colony on the red planet. Created by Haemimont Games, the developers of several entries in the Tropico series and of Victor Vran, Surviving Mars tasks players with developing sustainable infrastructure on Mars, sending forth a brave team of colonists, and helping their population survive – and thrive. The game is now available on the Xbox One, the PlayStation 4 console, and on Linux, MacOS, and Windows PCs, starting at a suggested retail price of $39.99 on all platforms.

Paradox and Haemimont invite the bravest and brightest of humanity to accept the challenge and achieve their dreams.

• Build a Sustainable Future on Mars: Building on a planet not fit for human life challenges you to build a smart, functional colony. Planning isn’t about traffic jams; it’s about basic necessities of life. There’s never a good time for your air supply to have a power failure!

• Individually simulated colonists: Each colonist is a unique individual with problems and strengths that influence other colonists. Things can get “interesting” if your chief scientist develops alcoholism after one too many long nights in the lab. Create societies that value science over everything else, or attempt to engineer utopia among the stars.

• Exploration of Mars’ secrets: Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough, players may encounter one of Mars’ individually crafted mysteries. Will those floating entities bring your colony great fortune, or terrible ruin?

• Future-ready features: Surviving Mars includes native 4K support on both the Xbox One X and the PlayStation 4 Pro.

• Full Mod Support: Built-in modding tools allow community creators to truly customize the red planet; day-one mods include a creator-led mission sponsor – The Yogscast!

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.