HitmanTWIN

HITMAN Launches Companion App, Tough Elusive Target

The HITMAN companion app is now available to download for iOS and Android phones and will ensure players can keep up-to-date with all the live HITMAN content on the go. In addition to the episode releases, new content in the form of Elusive Targets, Escalation Contracts and Featured Contracts, have been released every week since the game launched in March 2016 – all details will be updated in the HITMAN companion app.

With Elusive Targets, players will be able to use the app whilst playing to keep their latest target’s image visible as they hunt for their target in game. The app is free to download now.

Download the App Now for iOS: http://bit.ly/HMCompanion_iOS

Download the App Now for Android: http://bit.ly/HMCompanion_Android

For iOS, the HITMAN Companion is compatible with the iPhone 4S and later, iOS 8 is required. For Android, API level 15 or above is required (“Ice Cream Sandwich” 4.0.3) This version of the HITMAN Companion is not optimized for tablets. Phones are recommended.

Elusive Target – The next Elusive Target will go live on July 15th. The target is Dylan Narvaez, aka ‘The Twin’, who will be in Sapienza for 72 hours. His identical twin brother, Gonzales is also in Sapienza and must not be harmed in any way or the contract will be cancelled.

Elusive Target Contracts make changes to the existing locations and use advanced AI behavior to create a more believable and challenging experience for players. So players cannot rely solely on what they already know from the location or on any routines from the characters in the sandbox locations. Elusive Targets are designed to be difficult and ‘The Twin’ is arguably the toughest one yet..!

HITMAN is available on the PlayStation 4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.