GTA Online: Gunrunning Adding Bunkers, Weaponized Vehicles, MOCs

To thrive as an arms dealer in GTA Online: Gunrunning, it’s going to take more than street smarts. Choose your supporting vehicles and armaments wisely for your best chance to outwit both the feds and any rival dealers. Start moving weapons to eager buyers in Los Santos or Blaine County to earn a tidy profit and tap into powerful new upgrades, modifications and heavy duty weaponry. Here’s a deeper look at just a few of the potent new tools at your disposal in Gunrunning.

Everything begins with a Bunker: the massive, underground hub of your new enterprise. Any CEO, VIP or MC President can jump start their promising career from here to get operations off the ground.

For heavy duty tactical operations on the move, arms dealers can invest in a Mobile Operations Center (MOC), the kind of powerful support usually enjoyed only by trained assassins or rogue nuclear states. Storable in your Bunker, this drivable command center’s modular construction allows for tailored combinations of vehicle workshop, weapons workshop, luxury living quarters, and command center – with facilities for upgrading and customizing your arsenal and modifying Weaponized Vehicles (including turrets for your MOC that can be manned by your squad) – all at your fingertips, and pulled by a fully customizable commercial semi.

Weaponized Vehicles are a brand new class to stock and customize. Build a fleet to cover every eventuality: from the ultimate utility of the fully amphibious, canon-toting APC, to a mobile anti-aircraft trailer that’ll have pilots soiling their cockpits across the state. Weaponized Vehicles can also be employed as company assets instrumental in delivering cargo to any drop-off.

Beyond manufacturing your stock to sell, reap the benefits of your Bunker’s white coat staff by allocating their time to Research and they’ll get busy unlocking a range of optional upgrades including unique personal weapon modifications, a whole range of brutal tech for your Weaponized Vehicles, and terrifying upgrades for your Mobile Operations Center.

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John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.