Gothic Indie Adventure Puzzler Iris.Fall Gets December Release Date

Publisher Zodiac Interactive and developer NEXT Studio have announced today a change in release date for their upcoming title Iris.Fall. The release date has been switched from November to debut on Steam December 7th, 2018. Fortunately, this news comes with a new trailer to shed light on its unique mechanics and aesthetic.

The trailer showcases Iris.Fall’s blend of both 3D and 2D gameplay and its dark, vaudevillian visuals. The game features a mechanic that allows the player, as Iris, to switch between two worlds of shadow and light as she is led through a dilapidated theatre by a mysterious cat. The environments are filled with puzzles that stretch across both the physical and shadow realms. These challenges make the player carefully consider the ways the two worlds interact with each other to progress.

The shift in release date adds more time to polish and tune the final product to meet the developer’s award-winning pedigree. NEXT Studio says that “they are committed to providing an immersive and gripping experience for the player. The extra time for the project will help us reach that goal. We want Iris.Fall to be a release that lives up to both the standards of our players and our studio.”

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.