Dreadlands-NEWS

Fatshark Announces Dreadlands Turn-based MMO

Independent developer Fatshark are proud to announce Dreadlands, a game developed by Blackfox Studios and published by Fatshark.

Dreadlands is a new turn-based skirmish game set in a living post-apocalyptic shared world. Explore Dreadlands by travelling across its many regions with your misfit gang of miscreants and mercenaries. The game is set in a Shared World where players frequently encounter and interact with each other. Sometimes they cooperate, other times they pick fights in bloody PvP battles.

Blackfox Studios is lead by former senior Fatshark developer Peter Nilsson, and the game is set in the lush and vivid post-apocalyptic world of Krater.

“With Dreadlands we want to take the online elements of an MMO or a shared world shooter and combine it with addictive turn-based gameplay” says Peter Nilsson, founder and Creative Director Blackfox Studios.

Build your gang from any of the distinctly different factions inhabiting Dreadlands. Level up and unlock new spectacular tactics to use on the battlefield. Manage your base by purchasing upgrades. And find unique artifacts to combine into new powerful gear.

“Peter’s concept is unique, to have all players in a shared world running PvE challenges and PvP matches at their choosing. At Fatshark we are fans of turn-based games, and are super stoked to team up with Blackfox Studios on this title” says Martin Wahlund, CEO Fatshark.

Dreadlands allows you to carve your own path, find hidden bunkers filled with artifacts from the old world, play an epic story-driven campaign together with your friends in coop and face off against other players in intense PvP battles.

Check out Dreadlands  on Steam.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.