E3 Expo News: Grey Box and YAGER To Make Dreadnought Space Armada Game

DreadnaughtNEWSIndependent publisher Grey Box has issued a call to battle stations today, announcing it is working with Berlin-based studio YAGER to create Dreadnought, an aerial armada action game for PC. Set in a futuristic era of war and refuge, players will take on the role of a mercenary spaceship captain who owes allegiance to no nation, fighting for glory amidst a galaxy of chaos.

https://www.youtube.com/watch?v=teH5Oowj-J8

“Dreadnought harkens back to the PC space combat game we developed when we first started out,” explained Mathias Wiese, Art Director and Co-Founder at YAGER. “In the years since, we’ve been developing and testing some incredible ideas that now perfectly come together in Dreadnought. Grey Box has been an amazing partner and we’re incredibly thankful they share our vision for what Dreadnought will become.”

Battleships in Dreadnought are massive spacecraft that come in varied shapes and classes. Commanders will assume complete control, dedicating power to specific sub-systems, customizing weapons, engines, armor, abilities, crew and their ships’ aesthetics, all while collaborating with the development teams to help determine what comes next.

“We all have that dream of sitting in the Captain’s Chair,” noted Tony Medrano, Creative Director at Grey Box. “It’s an awesome feeling to control something so huge and powerful, and that feeling is present in Dreadnought. Our goal is to nurture that feeling at all costs by working with players to fulfill the creation of their dream armada. With the game announced, that feedback starts now. It’s going to be a lot of fun.”

Dreadnought is powered by Epic Games’ Unreal Engine 4 (UE4) technology and is set to enter public testing in early 2015. For more information, visit www.playdreadnought.com

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.