E3 2016: Vampyr Trailer Depicts the Nightmare of its Hero

Vampyr, the new Action-RPG from acclaimed game-development studio DontNod, explores protagonist Jonathan Reid’s moral plight in the E3 trailer. Set in London, 1918, Vampyr promises to offer a unique and deeply immersive experience with a strong and engaging narrative steeped in vampire mythology. The E3 trailer unveiled today introduces the nightmare your hero must live every day now he has become a real monster.

You play as a veteran of World War I, Doctor Jonathan Reid as he tries to come to terms with his transition, and the hunger that drives him to kill. Vampyr includes a unique level-up system that plays on this narrative conundrum, where huge amounts of experience points can be gained by feeding on innocent people, compared to combat. As a doctor, you must decide how many lives must be sacrificed in order for you to find a cure for this disease, the ultimate goal of Jonathan.

Taking lives in London is not easy. Killing too many in a district may cause its infrastructure to collapse and turn into disarray. Every single life will also have a butterfly effect on the other NPCs surrounding them; a merchant’s wife could be killed and he could decide to close shop and leave town. Every life you take away will have consequences for the city and the people around them:Cursed be the choice!

Vampyr comes out on PlayStation 4, Xbox One and PC in 2017.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.