dyinglightenhancedNEWS

Dying Light: The Following – Enhanced Edition Gets February Release Date

Techland has announced that Dying Light: The Following – Enhanced Edition will be coming to PlayStation 4, Xbox One, and the PC on February 9th, 2016. This definitive zombie experience will include an enhanced version of the original game, the expansion pack Dying Light: The Following, The Bozak Horde mode, the Be the Zombie mode, the Cuisine & Cargo challenge missions, the Ultimate Survivor Bundle, and all the content updates released to date – all that at the price of $59.99.

“We didn’t want to follow a beaten track and just re-release our game in a new wrapping with the current DLC added on,” explains Maciej Binkowski, lead game designer. “That’s why for the last half year we’ve been working on a ton of enhancements that we’re now going to make available to everyone. We’re adding bonus post-game content, a Nightmare difficulty level, nearly 100 new animations, new NPC models, advanced AI behaviors, and more. One year after the original release, Dying Light will be even bigger.”

Dying Light: The Following – Enhanced Edition which Techland see as more than the industry standard GOTY edition will be available from digital stores and at retail. All current Dying Light players will be able to download the game enhancements to the original game for free – the full list of changes is available at the official website here.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.