Deep RPG Pillars of Eternity: Complete Edition Coming To Console

Paradox Interactive today announced that Pillars of Eternity: Complete Edition, the new release that brings Obsidian Entertainment’s award-winning role-playing game (RPG) to the Xbox One and PlayStation®4 consoles, is now available for pre-order from retailers worldwide. Scheduled to launch on August 29, 2017, Pillars of Eternity: Complete Edition includes the entire original RPG hit alongside its expansions, The White March – Parts I & II, fully remastered and adapted for a big-screen experience with enhanced UI and controller support. RPG fans can pre-order the game starting today from the PlayStation Store and Xbox Live, or pre-order a physical copy from the game store of their choice for $49.99.

Pillars of Eternity is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, which features an original world and game system that evokes and improves upon the traditional computer RPG experience. The Complete Edition, adapted for consoles by Paradox Arctic and distributed at physical retail by 505 Games, brings the crowdfunded hit to consoles for the first time.

To pre-order Pillars of Eternity: Complete Edition for the Xbox One, visit https://www.paradoxplaza.com/pillars-of-eternity-xb1/pillars-of-eternity-xb1.html

To pre-order Pillars of Eternity: Complete Edition for the PlayStation 4, visit https://www.paradoxplaza.com/pillars-of-eternity-ps4/pillars-of-eternity-ps4.html

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.