Classic DELTAZEAL Shooter Released on Steam

Triangle Service Ltd. and Degica are pleased to announce that the arcade vertical shooting game DELTAZEAL is now available on Steam for Windows.

DELTAZEAL joins XIIZEAL, which was released in June, to complete the “Shooting Love Anniversary” compilation on Steam. Originally released for the arcade in 2002, these are the inspiration point for all Triangle Service shooting games. DELTAZEAL features an original system of 10 power up slots which you can fill with any combination of wide shot, concentrated laser, or defensive auto guided missiles upgrades. Mixing power ups provides greater versatility, but at the expense of raw power, so the player will need to choose the best balance for their playstyle. Depending on the player’s route, secret enemies can appear, and there are also branching stage paths, so every playthrough can bring about new discoveries. In all, there are 9 stages of pure pixelated mecha shooting – the quintessential classic arcade experience.

In addition to the main DELTAZEAL release, we are also releasing the soundtracks for both DELTAZEAL and XIIZEAL as a DLC. Finally, a special compilation called “Shooting Love Anniversary Edition -XIIZEAL & DELTAZEAL-” will be released, which includes DELTAZEAL, XIIZEAL, and both soundtracks all in one pack.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.