Classic 1986 Game Starflight Finally Getting New Sequel

Published in 1986, Starflight defined the sci-fi RPG genre for video games with its unique sandbox gameplay. Starflight went on to be the first PC game in history to go platinum, selling over a million copies, followed by its award-winning sequel, Starflight 2: Trade Routes of the Cloud Nebula.

“If Starflight didn’t exist, Gearbox wouldn’t exist; that means Borderlands wouldn’t exist!” — Randy Pitchford, President and CEO, Gearbox Software.

https://youtu.be/hJy-fZ-BJvY

HumaNature Studios announced the launch of their Starflight 3: Universe campaign on the video game crowdfunding platform Fig.co and are offering a special discount just for the Gearbox community.

True to the spirit of the original Starflight games, Starflight 3: Universe allows you to explore a new universe any way you want. Test your moxie as you customize your ship, manage your crew, and explore the mysteries of countless alien stars. Learn more at Fig.co/starflight

Check out what some familiar faces throughout the industry say about the Starflight series:

“Starflight is an all-time favorite of mine. Starflight is still one of the greatest video games ever made” — Ernest Cline, Author of Ready Player One

“Starflight deserves its status as the Star Wars of science fiction games” — Orson Scott Card, Author of Ender’s Game

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.