My Titanfall Experience


Beta Wins Todd Over, Full Game Will Be Great

So the Titanfall Beta is now over, and I never thought I’d end up enjoying it as much as I did.

And of course, before I get access into the beta, all I heard was the usual comments from those who haven’t played it, nor have access to an Xbox One nor a fast enough PC. This includes complaints about the game being a 6 vs. 6 matchup, inclusion of AI bots, and yes, once again, the whole ‘Resolutiongate’ that I’m getting sick and tired of hearing about.

I’ve said this before and I’ll say it again. I don’t care if a game is running at 720p, 900p, 1080p, as long as it is something more important, fun. Most fanboys do not seem to get that into their heads and it is corrupting this industry. But for those who must be specific, yes, the Titanfall beta is running at 720p, yet Respawn says the final Xbox One release will be 900p.

And there is one more assumption about Titanfall that I find to be insulting: those who are just calling it ‘Call of Duty with Mechs.’ So let me get this logic, Titanfall is designed by Respawn, the guys who were behind Infinity Ward, so it is automatically assumed that it’s another Call of Duty game? I’m sure that Sony fans would not be happy if they called Uncharted a Tomb Raider clone, so why call Titanfall a Call of Duty clone?

I’ll tell you aside from the mech combat what makes Titanfall unique. Or one, it is the movement characteristics of your Pilot. They can double jump, leap off of walls to reach higher levels, and reach cover much quicker. In addition, some of the newer weapons, such as the Smart Pistol make it easier for anyone to get into the game compared to other shooters where you are capped the moment you respawn.

And that goes double for campers. If anyone knows me, they know how much I hate campers in shooters. Titanfall does something genius that helps to alleviating camping, and that’s where the AI “grunts” and “specters” come into play. Getting your Titan deployed takes time, usually three minutes from the start of the match. However, taking out these units help speed that time up, allowing you to call your Titan sooner. It helps encourage a more active and aggressive form of gameplay that I favor more than what I’ve seen before.

And that seemed to be the case of each of the modes that were available in the beta. There is Attrition, which is the same as Team Deathmatch, but in this case, points are scored based on the level of enemy defeated, the lowest for grunts and the highest for Titans. Hardpoint Domination is the standard three target Domination that we are used to in shooters, and the last mode is Last Titan Standing, which as what you think it is.

I know there will be a lot more gameplay modes that will be coming out when Titanfall is released on March 11th. Needless to say, I’m really looking forward to the final game, as the beta was just so much fun that I didn’t want it to end.

Currently Playing: Assassin’s Creed IV: Black Flag

Waiting For: Titanfall (Xbox One)

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