What Remains of Edith Finch

What Remains of Edith Finch Interview with Ian Dallas

Giant Sparrow is the developer of Unfinished Swan, the whimsical game, set in a fairy tale kingdom that enchanted people back in 2012. On 25 April, the studio’s second game, What Remains of Edith Finch is released and I talked to the creative director, Ian Dallas.

What Remains of Edith Finch has more than a hint of the Gothic about it, with a crooked billet of a house in the middle of the woods, which holds the story of the mysterious Finch family. One look at the trailers and people may think this is a horror, but I had early access to a level of the game, which dissolved all those expectations in the most delightful way.

What Remains of Edith Finch maintains the fairy tale feel of Unfinished Swan, but takes a visual departure from Giant Sparrow’s first game. In this interview, I discuss the themes that run through both games and ask Ian about his influences, as well as the literary inspirations and some of the key development decisions.

Jump down the rabbit hole with me for this chat with Ian Dallas. What Remains of Edith Finch will be out on PS4, PC and Mac on 25 April 2017.

https://soundcloud.com/arguethetoss/ian-dallas-interview

 

 

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Picture of Chella Ramanan
Chella Ramanan
Chella hails from the UK and joined Gameindustry.com around the year 2000. It was so many moons ago, she can't quite remember. Back then, the only women you saw in the games industry were in bikinis and vertiginous heels at trade shows - oh how times have changed, kind of. Chella started as a humble reviewer, but soon became our European Correspondent and keeps us on top of industry happenings across the Pond. She tends to like the weird Japanese games we've never heard of, so that's good for making us look all-encompassing and stuff. Chella does like games, so don't be fooled by the copious amount of columns devoted to bemoaning the lack of variety in the industry. When she's not surfing (the sea, not the internet) or camping up mountains, Chella likes a good action RPG (especially if it's sci-fi), anything with a good narrative and like we said, the weirder the better. She's also a regular in the GiN Lounge, but that's just because we like her accent.

2 Responses

  1. Lovely interview! Amazing to get a little insight into the attention to detail and the little cues that guide players through the game.