Roguelike-metroidvania will be the talk of the town during the 7th edition of BIG Festival this year, when Sebastien Benard, lead designer of critically acclaimed video game Dead Cells, will be sharing his insight and experience on creating 2018 best indie game of the year. BIG festival, Latin America’s most influential indie gaming expo, is poised to welcome one the most internationally recognized talent of the current indie video game scene. BIG Festival is a partnership between Brazil Games and the Brazilian Trade and Investment Promotion Agency (Apex-Brasil) as part of Brazil Games’ efforts to further consolidate and promote the … Continue reading Dead Cells Designer Sebastien Benard to Headline Brazilian BIG Festival
Dead Cells is flat out difficult, but it’s the good kind of difficult. It punishes poor play, rewards skill, and most importantly, never makes you feel as though you’re stuck. This all makes for a highly enjoyable experience where you wont mind dying again and again.
While still in early access, Dead Cells is shaping up to be an extraordinary 2D game where a player must get as far as they can in the castle before restarting from the beginning. Every run can change as new levels and areas open up, and new items and abilities are obtained to enhance the gaming experience.