Oni is Only Average

For a game that was originally planned two years ago, Bungie’s Oni was praised as the most anticipated game at trade show after show. That praise has continued through 2000 (including a feature at E3), and was also planned to be a launch title for the PlayStation 2. However, that never happened. In fact, it was not released until February 2001, and after playing it on my PlayStation2, I wonder why it got so much praise. To me, it’s just average. I know a lot of anime buffs will easily get hooked into Oni because the game begins with an … Continue reading Oni is Only Average

Bungie Mac Action Sack is a grab bag of goodies

Let me start off by saying that people who own Macs have been getting the short end of the stick when it comes to looking for games for our computers. But that is all starting to change since the iMac has come out. I’ll begin by telling you that like most guys hate to sit and read about what keys do what in order to play the game. I just jump right in. In about an hour, or sooner if I can’t figure out what the hell I’m doing, I will read the Manual! So with out further babble from … Continue reading Bungie Mac Action Sack is a grab bag of goodies

Myth II: Soulblighter will conquer strategy gamers

It is rare indeed to see the sequel to anything — movies, television shows or games — actually turn out better than the original. Sequels usually fall into either the category of either a hastily made game that relies too heavily on its predecessor for plot, or a simple add-on pack that is not really a new game at all. I was relieved and pleased to find that this was not the case with Myth II: Soulblighter. The folks at Bungie were smart enough to keep basically the same interface as the original Myth, and pack the game with enough … Continue reading Myth II: Soulblighter will conquer strategy gamers

Myth: The Fallen Lords is a bar-raising medieval hackfest

Finally someone has the guts to create a real-time combat game about, of all things, combat. Myth: The Fallen Lords is not a game for the diplomatic game players among us. In Myth, players are assigned a small cadre of troops for each mission, be it multiplayer against human foes online or undead computer armies. Armchair generals have to figure out how to direct their force’s strengths against opponent’s weaknesses. Sun Tzu would be proud. Farming, mining uber-minerals, diplomacy and constructing bases have all been delightfully left out of Myth. With all their energies directed at making realistic hand-to-hand combat, … Continue reading Myth: The Fallen Lords is a bar-raising medieval hackfest