Graphical Greatness

A house built on a shoddy foundation won't last very long, no matter how many amenities the structure has. In the game industry, a game's graphics are its foundation. Having amazing graphics is a basic requirement of any game these days, or consumers won't even bother to try it out. Ironically, creating amazing graphics is […]

Games Invade Ivory Tower

The summer's over and a new batch of bright-eyed students head off for university to get themselves an education, learn to drink copious amounts of beer and acquire a newfound appreciation of mum's home cooking. Nestled among the history, English and business studies students lurks a new breed of academic – the videogames undergraduate. It's […]

At Everglide’s Pad

They say if you build a better mousetrap, the world will beat a path to your door. We guess the same can be said about building a better mousepad. Everglide, quite by accident, began life in 1997 as a way to improve the overall game experience indirectly by making the existing mice more functional. This […]

Hitting the right notes

We've all heard of the Miyamotos and Kojimas of this world, but when it comes to the music for games, it's blank faces all round. Imagine Final Fantasy without the plaintive keyboard theme or Silent Hill if the guys at Hanna Barbera had handled the score – scary. So I think it's about time we […]

A Publishing Alternative"

If you are a new development house working in the game industry, you can expect that your first game, no matter how great, probably won’t equal a lot of financial rewards. The fact is that development companies often play second fiddle to the large publishers. And although most publishers are fair in their dealings with […]

Talking Toons and Teaching

Game programming for children has been around for years. But these days, much of the software billed as "edutainment" falls much more into the entertainment than the educational realm. That is not the case with ToonTalk, a program that really breaks the mold in children’s software. In fact, ToonTalk teaches children how to program, so […]

Master of the Macabre Hubert Chardot

Once I heard about the release of a game based on the movie From Dusk Till Dawn, I couldn’t wait, so I fired some questions in the direction of writer Hubert Chardot. He is the Creative Director of the French-based developer Gamesquad, but you will know him best for creating the seminal survival horror series […]

My Days at the Academy

A talk with the new leader of the AIAS. As most of you may know the Academy of Interactive Arts and Sciences has, for about half a decade, been promoting this industry by recognizing each year's greatest achievements in it. Each year, AIAS (sometimes referred to as ‘The Academy' within our industry) has given awards […]

Here's the Finnish Line

Scandinavian innovators change the face of wireless gaming. What do you think of when you think of Finland? Well, if you're anything like me, you think of Laplanders, those really big reindeer, probably a lot of snow, and the only country in Europe to pay back the United States its Lend-Lease from WWII. Pioneering advances […]