Gaming Highlights (And Low-Lights) of 2011

It turns out that 2011 was quite a rollercoaster for gaming, with plenty of hot titles and a few major disappointments. Chella sorts out her list of best and worst of the year.
NeXtbox Rumours

Chella collects the latest Xbox 360 sequel rumors, from the ridiculous to the likely, and ranks them according to plausibility. What will the new 360 look like? It’s anyone’s guess.
The Year 2011: A Vintage for Gaming

We may very well look back on 2011 as an awesome year for video gaming, that is if anyone can afford to play even half of the great titles coming out in the last few months of the year.
Steve Jobs: An Industry Light Goes Out

Tributes from game industry leaders for Steve Jobs are pouring in, and Chella and our new Asian Markets Correspondent translate them as we celebrate a man who changed the world.
Fantasy or Reality?

Gamers are taking a bashing in England once again, after newspapers wrongly interpreted a scientific study to mean that most of us can’t tell the difference between a game world and the real one.
Farewell To The GiN Playmate

Times sure have changed since Chella first started writing The GiN Playmate eight years ago. So we retire the old and bring in the new. Goodbye Playmate. Hello Eurofiles!
Returning To Eden

Chella literally falls into the new Child of Eden game this week, going down the rabbit hole into a world where butterflies sing and whales float endlessly by on waves of colored light and sound.
What LA Noire Could Learn From Red Dead

L.A. Noire was rather disappointing for film fans who wanted a truly noire storyline. But with a possible new developer making the sequel, there’s a chance at redemption. Play it again, Sam.
Gaming’s Top Aesthetic Cliches

Chella lists the eight aesthetic choices that games make over and over again, to the point that they are almost starting to blend into one massive single game world.
Crunch – The Shame of the Industry

Chella highlights the alleged working conditions at Team Bondi this week, with mandatory 12-hour days, no vacation and no credit given for good work. Is this how we want to run our industry?
