CloseCombatBloodyFirst-NEWS

Close Combat Comming Back in Bloody First Game

Close Combat: the Bloody First is the next installment in one of the popular RTS franchises of all times.

After a long gestation that aims to bring the whole IP to a newer technology, the game is now almost ready to deploy. Well into its beta and with a release date that is now approaching fast, the Big Red One now also has a well-deserved Official Trailer.

The trailer was built with an emotional feel in mind and tries to deliver the concept of a true band of brothers fighting for each other and where no one is ever left behind. All this while celebrating a long-lasting series of games that truly made the history of strategy genre.

Lead the US 1st Infantry Division, better known as “The Big Red One”, from the sand dunes of North Africa and Sicily invasion to D-Day landing beaches in Normandy. The Bloody First combines the Close Combat classic gameplay to the new 3D Archon engine: a new level of graphics details, more realistic units movement, same old unrivalled RTS tactical gameplay.

As you fight your way into and then across Europe from November 1942 to August 1944 you must overcome a wide range of diverse tactical challenges, commanding inexperienced troops being attacked by veteran panzers in North Africa, having to capture the bitterly defended town of Troina in the Sicilian mountains and of course storming across the sands of Omaha, into the “hedgerow hell” of Normandy.

Three theater campaigns, 36 battles, more than 50 vehicles and 300 infantry and unit teams, with integrated multiplayer lobby and matchmaking forums. You will command your squads in close combat situations and will have to learn how best to combine the use of small arms, mortars, machine guns, armoured cars, tanks and anti-tank guns in order to achieve victory.

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Picture of John Breeden II
John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.