Entertainment Software Association Meets With World Health Organization

The Entertainment Software Association (ESA) today confirmed its first-ever formal dialogue with the World Health Organization (WHO) occurred on December 3, 2018. The meeting’s purpose was to discuss the WHO’s activities with respect to video games, provide information on the video game industry, and exchange views on the role that the video games and related industries may play in contributing to public health objectives.

“Meeting with the WHO enabled us to engage in conversations about the positive impact video games have on the more than 2.6 billion players worldwide,” said Entertainment Software Association Acting President and CEO Stanley Pierre-Louis. “We believe that continued conversation and education is needed before any classification is finalized.

“In fact, leading mental health experts have cautioned repeatedly that classifying ‘Gaming Disorder’ creates a risk of misdiagnosis for patients who most need help.

“It’s our hope that through continued dialogue we can help the WHO avoid rushed action and mistakes that could take years to correct. The billions of video game players around the world who will be affected by an ICD-11 classification error deserve action based on meticulous research.

“As an industry we are committed to collaborating with stakeholders, researchers, policymakers, and parents to ensure best-in-class ratings, parental controls, and other tools help video game players and parents understand and manage healthy video game play.”

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.