Lovecraft Inspired The Sinking City Game gets First Gameplay Trailer

Frogwares Studios and publisher BigBen Interactive reveal a new gameplay trailer for The Sinking City, an open world, action investigation game inspired by the work of H.P. Lovecraft.

The trailer divulges elements of the main character’s mental state, his interaction with the twisted city of 1920’s Oakmont, Massachusetts and the game’s unsettling atmosphere.

Charles W. Reed is a private investigator from New England. Tortured by his past and otherworldly visions, he finds himself in Oakmont, seeking salvation from his creeping insanity. Oakmont, once a trade harbor known for its lucrative smuggling business, now lives in isolation from the rest of the world under a flood of supernatural origins. A place of decay and superstition; players will deal with the dregs of mankind, follow clues they may wish they never found and unveil a cosmic horror threating the world itself.

The Sinking City is an open world, open investigation game set in a Lovecraft universe. The player steps into the shoes of a private investigator who finds himself trapped in the city of Oakmont Massachusetts – a city suffering from unprecedented floods of supernatural origins. The player must uncover the source of whatever has taken possession of the city, and the minds of its inhabitants.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.