Deck-building Survival Game Frost Breezing Into Consoles

There’s a storm brewing! Indie publisher Digerati is delighted to announce that Frost, a unique deck-building survival adventure, will be blowing its way to PS4, Xbox One and Nintendo Switch in just a couple of weeks! Frost will launch for PS4 on 17/18 July (NA/EU respectively), 19 July for Nintendo Switch, and 20 July for Xbox One.

Designed and developed by Jérôme Bodin, Frost takes place on an arctic, apocalyptic world where the last remnants of humanity are engaged in a relentless struggle for survival.

Since launching on PC and mobile, Frost has been praised for its stark, hand-drawn visuals, atmospheric soundtrack, and tense card-based gameplay.

Frost is a deck-building, solo survival card game set on a harsh, frozen world ravaged by a lethal storm. You must lead a group of nomads in search of the Refuge – a haven away from the Frost’s icy grip.

As well as the unrelenting threat of the Frost, your arduous trek will be fraught with many other dangers, such as wolves, cannibals, hunger, and fatigue. Manage your cards wisely to stay alive and make it all the way to the Refuge.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.