TheSinkingCityNEWS

Lovecraft Open World Sinking City Game Shows First Deep Look

Frogwares, together with publisher Bigben Interactive, have released a candid video in which The Sinking City devs show the in’s and out’s of making a public demo. With GDC around the corner, Frogwares are preparing to showcase the game for the first time to the public at GDC San Fransico and EGX Rezzed London.

15/03/2018: Kiev, Ukraine – Frogwares, together with publisher Bigben Interactive, have released a candid video in which The Sinking City devs show the in’s and out’s of making a public demo. With GDC around the corner, Frogwares are preparing to showcase the game for the first time to the public at GDC San Fransico and EGX Rezzed London.

The video shows the demo’s production process that started way back in November, and the difficulties that the team faced when making the demo. It also discusses the ‘ethical’ dilemma that the team faced when preparing the presentation.

The video also showcases new, never before shown gameplay and footage from The Sinking City. The video shows a glimpse of the demo itself as well. You’ll be able to play the demo at GDC and EGX this March and April respectively.

The Sinking City is an open world, open investigation game set in a Lovecraft universe. The player steps into the shoes of a private investigator who finds himself trapped in the city of Oakmont Massachusetts – a city suffering from unprecedented floods of supernatural origins. The player must uncover the source of whatever has taken possession of the city, and the minds of its inhabitants.

The Sinking City is currently in production and will be available in 2018 on PC and consoles.

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John Breeden II
John has spent his journalism career covering just about everything, from small-town meetings and crime scenes to Capitol Hill and the U.S. Congress. He got his start writing about games and technology with a computer column called On the Chip Side, which grew to more than 1 million in circulation and ran in newspapers across several states. Today, John is an award-winning journalist with more than 25 years of experience. His work has appeared in The Washington Post, Newsweek and many other publications, and he writes a regular technology and government column for Nextgov/FCW and hosts security and educational webinars for FedInsider. He is also the founder of the Tech Writers Bureau and the chief editor of GameIndustry.com. He still loves disappearing into games, whether that means crawling through Baldur’s Gate dungeons deep into the night or planning one more big offensive in the latest wargame.